Gameplay Issues

Here is a comprehensive list of gameplay issues that players frequently find displeasing.

This icon signifies that the issue is also related to Accessibility.

Issue

Short description

Solution

Absence of a single-player gameplay option

The lack of a feature in a multiplayer game, where players could engage in a single-player scenario, such as a story mode.

Available soon

Absence of players’ interactions during conversations

Forcing players to follow conversations until their very end.

Artificial progression walls

Creating the perception of artificially slow or limited progress.

Compulsory extended play scenarios

The absence of short-scenario gameplay options.

Available soon

Daily login requirements

Enforcing consistent play to maintain progress or rewards.

Available soon

Dated mechanics

The adherence to outdated gameplay conventions without any innovation.

Available soon

Endless progression loops

Content is extended to prolong engagement unnecessarily.

Available soon

Excessive backtracking

Requiring players to revisit areas multiple times without incorporating any new content.

Excessively restricted exploration

Following the primary objectives with minimum space for exploration.

Excessive grinding

Requiring players to perform repetitive tasks in order to advance.

Available soon

Forced order of actions

The sequence in which specific actions can be carried out is mandated.

Forced stealth sections

Introducing stealth mechanics abruptly without a clear purpose.

Available soon

Grinding without reward

Requiring players to exert excessive effort for minimal or worthless rewards.

Available soon

Gameplay mechanics too difficult to handle without any assistance.

Lack of innovation

Replicating features from other games without originality.

Available soon

Lack of interaction with different objects during a given activity

There is a limited range of objects and features of the game world that players can interact with during a specific activity.

Lack of purposes for a given reward

There are limited choices available to players regarding what they can do with a given reward.

Lack of replayability

Little incentive to play again after completion.

Allow for scenario customization.

More solutions available soon.

Lack of skill-based progression

Prioritizing luck or expenditure over skill and tactics.

Available soon

Overpowered options

Disrupting the balance of the game with ultimate options.

Available soon

Pay-to-win mechanics

Allowing players to use real-world currency to gain advatage over those who don’t pay.

Available soon

Poor selection of available tactics to complete objectives

Enforcing certain tactics to make progress.

 

Poorly designed AI

Enemies or non-player characters behaving in an unpredictable or unrealistic manner.

Available soon

Poor selection of activities

Lack of activities makes the game feel incomplete.

Unnecessary activities that lack engagement.

Same consequences for different actions

Regardless of the actions taken by the players, the consequences of their actions remain unchanged.

Tedious crafting systems

Overly complex crafting mechanics that eat up playtime or insufficiently developed crafting mechanics.

Available soon

Unclear progression paths

Not providing instructions on how to advance or access features, such as game modes or rewards.

Available soon

Unnecessary mechanics

Gameplay mechanics that don’t make gameplay more engaging.

Available soon

Unrefined hit detection

Poorly implemented collision mechanics or imprecise hitboxes.

Available soon

Unskippable cutscenes

Requiring players to watch cutscenes again during replays or after experiencing death.

Available soon

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