Output System Issues
Here is a comprehensive list of output system issues that players frequently find displeasing.
This icon signifies that the issue is also related to Accessibility.
Issue
Short description
Solution
- Auditory accessibility neglect
The absence of auditory indicators or visual alternatives for players with hearing impairments.
Available soon
- Bad camera angles
Cameras that are not under control or positioned in an awkward manner.
Available soon
- Challenging identification of interactive objects within the game world
Players have difficulty recognizing or distinguishing clickable, selectable, or otherwise interactive elements within a website
Character models of subpar quality
The presence of uncanny valley effects or designs that are no longer in use.
Available soon
- Complex UI layouts
Overwhelming or confusing interface designs with unnecessary elements.
Available soon
- Confusing menus
Challenges in navigating or comprehending the available options.
- Confusing user interface
Poor layout design.
Available soon
- Excessive dependence on excellent motor skills
Disregarding the consideration of accessibility for individuals with limited motor skills.
Available soon
- Excessive utilization of camera effects
Artistic effect that don’t appeal everyone, such as, bloom, chromatic aberration, film grain other other.
Inducing feelings of disorientation or nausea with motion blur.
- Excessive visual distractions
Effects that hinder gameplay or overly complicated graphics.
Available soon
- Inaccurate descriptions
Providing information that is unclear or inaccurate.
Inconsistent animation quality
Broken animations or jarring transitions.
Available soon
Inconsistent art direction
The presence of conflicting visual styles or inadequately blended aesthetics.
Available soon
- Key elements are not given sufficient prominence
GUI elements of ambiguous importance.
- Lack of automatic volume control
The absence of a dynamic volume management system that adjusts the audio levels of various sound sources according to context or the player’s environment.
- Lack of both visual and audio feedback for anything important
The lack of both visual and audio clues that players require to comprehend significant actions.
- Lack of clear visual feedback on queued commands
No clear indication of queued commands.
No feedback for delayed actions.
Overlapping command queues.
Available soon
- Lack of color contrast
The graphical elements are challenging to interpret because of the lack of adequate color contrast.
Available soon
- Lack of colorblind modes
Disregarding the needs of players who are colorblind.
- Lack of cursor settings
Limited customization options for cursor.
- Lack of dynamic HUD cursor
HUD cursor not reflecting current game state.
- Lack of dynamic range presets
The absence of a feature to reduce the dynamic range of sound in order to reduce listener fatigue.
- Lack of events customization
The absence of personalization in determining which events should be displayed on the screen in a log.
- Lack of force feedback's strength customization
The lack of the force feedback’s strength adjustment.
- Lack of graphical settings
Limited customization options for video.
- Lack of GUI scaling
Disregarding the needs of players who require better visibility of the interface or improved spatial awareness.
- Lack of haptics filter customization
The absence of personalization in determining which information to convey through haptic feedback.
- Lack of HUD elements customization
The absence of a feature that enables players to display or hide specific HUD elements, such as statistics, mini-maps, or indicators.
- Lack of hints customization
The lack of options that allow players to personalize hints, such as adjusting their transparency or the ability to turn them on or off.
- Lack of icons and indicators customization
The absence of customization options to control the appearance of icons and indicators, such as color, opacity, or size.
- Lack of intro sequence customization
Forcing players to watch the introductory sequence on each occasion following the game’s launch.
- Lack of methods for playing sound
The absence of a feature that allows the audio experience to be customized according to the player’s hardware, preferences, or specific accessibility requirements.
- Lack of microphone settings
Poor control over microphone settings.
- Lack of moving backgrounds customization
The absence of customization options for moving backgrounds.
- Lack of opacity customization
Opacity customization is lacking for elements such as non-diegetic GUIs or game backgrounds.
- Lack of progress indicators
The lack of visual cues or feedback indicating the remaining time or effort required to complete a task, process, or action.
Available soon
- Lack of restoration options
The absence of a feature that enables players to undo an action.
Lack of sound variety
Repeating the same audio effects excessively.
Available soon
- Lack of screen real estate customization
The absence of an option to organize graphic elements on the screen, such as windows.
- Lack of subtitles or closed captions or their poor implementation
Disregarding the needs of players who need to display subtitles or closed captions for various reasons.
Inadequate implementation of subtitles or closed caption which makes them difficult to read.
- Lack of subtitles or closed captions customization
No or poor customization options for subtitles or closed captions.
- Lack of system of measurement customization
The absence of a choice to alter the system of measurement, such as Customary, Imperial, or Metric.
- Lack of tactile feedback's strength customization
The lack of the tactile feedback’s strength adjustment.
- Lack of temperature scale customization
The lack of an option to modify the temperature scale, such as Celsius or Fahrenheit.
- Lack of text customization
No or poor customization options for text. Text may include, for instance, books, emails, letters, notes, postcards, or labels.
It doesn’t include subtitles and closed captions (covered by the issue “Lack of subtitles or closed captions customization“).
- Lack of tutorials customization
No or poor customization options for tutorials.
- Lack of voice chat customization
Poor control over voice chat settings.
- Limited accessibility of interactive elements
It is challenging to locate and engage with interactive elements.
- Limited language preferences
The absence of a feature to independently modify language preferences for:
- Graphical user interface.
- Subtitles and closed captions.
- Audio.
- Overloaded HUDs
Cluttered screens with excessive or irrelevant information.
Available soon
- Poor feedback when executing destructive actions
Lack of clear, effective, or sufficient communication when players perform an action that could result in data loss, irreversible changes, or other negative consequences.
- Poor implementation of error messages
Error messages do not appear, or they do not provide guidance to the player in resolving the issue.
- Lack of messages and notifications customization
The absence of customization options for messages and notifications, such as opacity or duration.
- Poor implementation of tooltips
Lack of tooltips.
Ineffective or incorrect use of tooltips.
Poor lip syncing
Dialogue not corresponding to the movements of the characters’ mouths.
Available soon
- Poor organization of customization options
The options lack clear labeling or have names that are ambiguous.
Similar options are dispersed throughout various menus or sections.
The organization of the customization options lacks logical coherence.
Poor voice acting
Performances that are lackluster or unconvincing.
Available soon
- Poor text readability or legibility
Difficulty in distinguishing one glyph from another when reading.
Type is poorly arranged.
- Poor volume control
The lack of volume setting for individual output channels such as effects, music, speech, user interface, or voice chat.
Repetitive soundtracks
The absence of diversity or excessive simplicity in music loops.
Available soon
Sound mixing issues
The dialogue, sound effects, or music, are not properly balanced.
Available soon
Texture pop-in
The presence of textures that are loaded late disrupting the sense of immersion.
Available soon
Unappealing art style
It is a matter of personal opinion, but it may be off-putting for certain players.
Available soon
Unrealistic lighting effects
Poor implementation of bloom, reflections, or shadows.
Available soon