Level Design Issues
Here is a comprehensive list of level design issues that players frequently find displeasing.
This icon signifies that the issue is also related to Accessibility.
Issue
Short description
Solution
Absence of environmental storytelling
Worlds that feel static and lacking in narrative elements.
Available soon
Absence of interactivity
Objects and environments that are visually detailed but useless.
Available soon
- Artificial obstacles
Requiring players to gain virtual experience or obtain items in order to progress.
Dead zones
Expansive regions where there is a lack of activities or opportunities for interaction.
Available soon
Empty open worlds
Extensive regions that lack meaningful content.
Available soon
- Invisible walls
Preventing exploration without providing reasonable in-game explanations.
Available soon
- Lack of clear indication regarding the feasibility of performing activities
Wasting time trying to do something when eventually it is not possible.
Lack of motivation to explore the game world
The game world conceals no worthwhile content, whether it be something impressive, valuable, or emotionally significant.
- Poor level scaling
Enemies or objectives that do not adapt to player progression.
Available soon
- Poor map design
Confusing layouts, insufficient guidance, or ambiguous objectives.
Available soon
Poor use of verticality
Failing to make use of the vertical dimension in level design.
Available soon
Repetitive environments
Absence of variety in level design or scenery.
Available soon
Unnatural boundaries
Enforcing linearity in a game that seems to have an open-world environment.
Available soon
Unresponsive NPCs
Characters that do not respond appropriately to player actions.
Available soon