Make Your Game More or Less Challenging - Story
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Attitude of the AI
he attitude of the AI may change during gameplay. If it becomes unfavorable to players, the gameplay becomes more difficult.
Easier difficulty
Harder difficulty
The relationships between NPCs and the player character remain unchanged.
Examples:
Certain friendly or neutral NPCs or entire factions can assist players or other NPCs or factions.
Certain NPCs or entire factions remain friendly toward players.
The relationships between NPCs and the player character are subject to change.
Examples:
Certain friendly or neutral NPCs or entire factions may cease to assist players or other NPCs or factions.
Certain NPCs or entire factions may become hostile toward players.
Companions
Companions assist players in accomplishing their objectives. However, if they are unable to provide assistance for any reason, the gameplay becomes more difficult.
Easier difficulty
Harder difficulty
Companions may rejoin the story after being killed or destroyed.
Examples:
Players’ companions can be revived, saved, or repaired.
Players’ companions may be available in subsequent levels or when replaying levels, even after having been killed or destroyed.
Companions cannot rejoin the story after being killed or destroyed.
Examples:
Players’ companions cannot be revived, saved, or repaired.
Players’ companions are unavailable in subsequent levels or when replaying levels after being killed or destroyed.