Make Your Game More or Less Challenging - Rewards
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For additional information regarding rewards, refer to Provide Players with Rewards Necessary for Progression and Provide Players with Rewards Not Necessarily Required for Progression.
Number of Rewards
Easier difficulty
Harder difficulty
There are numerous locations where rewards can be found.
Examples:
Players can find ammunition in many drawers scattered throughout the game world.
Players can locate several areas containing med-kits.
Players can encounter multiple speed boosters on the race track.
There are limited locations where rewards can be found.
Examples:
Players can find ammunition in only a few drawers throughout the game world.
Players can access only a small number of locations with med-kits.
Players encounter only a few speed boosters on the track.
Rewards have a strong positive effect.
Examples:
Basic med-kits restore up to 100% of lost health.
Harvesters are capable of collecting up to 1000 units of iron.
Body armor reduces damage from both handguns and assault rifles.
Rewards have a relatively weak positive effect.
Examples:
Basic med-kits restore only up to 50% of lost health.
Harvesters can gather only up to 500 units of iron.
Body armor reduces damage only from handguns.
There is a high abundance of rewards available to discover in the game world.
Example:
- Players can find a significant amount of ammunition in a single location.
There is a limited number of rewards available to discover in the game world.
Example:
- Players can find only a small amount of ammunition in a single location.
Access to Rewards
Accessing rewards should not be overly difficult if the game is intended for casual players. However, if the game also targets experienced or hardcore players, it is essential to make reward acquisition more challenging to provide an appropriate level of difficulty for such an audience.
Easier difficulty
Harder difficulty
Rewards are not protected by enemies.
Example:
- A medal is located inside a box, unguarded by any soldier.
Rewards are protected by enemies.
Example:
- A medal is located inside a box guarded by a single soldier.
Rewards are placed in safe areas.
Rewards are placed in hazardous or enemy-controlled areas.
Rewards are situated in easily discoverable locations.
Rewards are hidden in locations that are difficult to discover.
No special gear or skills are required to access rewards in a given area.
Specific gear or skills are required to access rewards in a given area.
There is no time restriction imposed on acquiring a reward.
There is a time constraint for obtaining a reward.
Players are allowed to make numerous mistakes while attempting to acquire a reward.
Players are permitted to make only a few mistakes while attempting to acquire a reward.
Players are not required to demonstrate a high degree of precision in acquiring the reward.
Players must exhibit high precision to obtain the reward.
Players are not required to exercise a great deal of patience or determination to claim the reward.
Players must demonstrate significant patience and determination to successfully obtain the reward.