Make Your Game More or Less Challenging - Level Design

Easier difficulty

Harder difficulty

Players are required to face only a few opponents.

Players are required to face a large number of opponents.

Players must traverse only a limited number of natural features to reach the objective, such as:

  • Caves.

  • Forests.

  • Mountains.

  • Parks.

  • Bodies of water.

Players must traverse numerous natural features to reach the objective, such as:

  • Caves.

  • Forests.

  • Mountains.

  • Parks.

  • Bodies of water.

There are only a few objects or characters that obstruct players from conquering the area.

Examples:

  • A limited number of fortifications defend the enemy AI bases.

  • Few enemy NPCs are present to protect the area.

There are many objects or characters that obstruct players from conquering the area.

Examples:

  • Numerous fortifications defend the enemy AI bases.

  • A large number of enemy NPCs are stationed to protect the area.

There are only a few areas with limited accessibility, such as:

  • Areas heavily guarded by enemies.

  • Areas affected by hazardous toxins, radiation, or low oxygen levels.

  • Areas inhabited by dangerous NPCs.

There are numerous areas with limited accessibility, such as:

  • Areas heavily guarded by enemies.

  • Areas affected by hazardous toxins, radiation, or low oxygen levels.

  • Areas inhabited by dangerous NPCs.

There is an abundance of cover available.

There is minimal cover available.

Many objects are present that can offer concealment for players, including:

  • Enclosed spaces such as buildings, crates, containers, etc.

  • Objects that provide directional concealment such as pillars, trees, walls, large rocks, etc.

Only a few objects are present that can offer concealment for players, including:

  • Enclosed spaces such as buildings, crates, containers, etc.

  • Objects that provide directional concealment such as pillars, trees, walls, large rocks, etc.

Weather conditions are favorable.

Weather conditions are unfavorable.

The distance between safe locations, where players can pause and plan their next course of action, is short.

The distance between safe locations, where players can pause and plan their next course of action, is long.

Refuge locations offer a clear and extensive view of the surroundings.

Refuge locations offer a limited or obstructed view of the surroundings.

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