Control System Issues
Here is a comprehensive list of control system issues that players frequently find displeasing.
This icon signifies that the issue is also related to Accessibility.
Issue
Short description
Solution
- Absence of support for multiple input devices
For example, players are obligated to utilize solely a gamepad, although it would be preferable to provide additional options, such as a combination of a mouse and a keyboard.
- Absence of support for some input devices
Not providing support for different input devices.
Available soon
- Absence of various navigation options in menus
For example, players are required to use only thumbsticks on a gamepad for navigation in menus, although it would be preferable to offer additional options, such as a D-pad.
- Clunky navigation in menus
The navigation in menus is cumbersome.
Available soon
- Exclusive utilization of hardware inputs
The absence of graphical elements as an alternative to hardware inputs.
Available soon
- Lack of an option for inverting inputs
Instigating motion in the opposite direction as opposed to the default setting is not possible.
- Lack of an option for swapping inputs
Requiring players to utilize the default mapping for certain inputs, such as gamepad sticks.
- Lack of alternative methods to button-holding
The absence of utilizing toggles as an alternative for button-holding.
- Lack of hotkeys customization
The absence of customization for hotkeys.
- Lack of multiple customizable control schemes
The absence of predefined control schemes with the option for customization.
- Lack of remapping options
Disregarding the needs of players who want to customize the mapping of various inputs.
Available soon
- Lack of sensitivity customization
The absence of personalization in sensitivity leading to impossibility of adjusting the desirable precision of an input device.
- Lack of support for adaptive controllers
Players with impairments are unable to experience gaming with their adaptive controllers.
Available soon
- Lack of visualization for control schemes
The lack of a visual representation of the control scheme as a support tool for instructing players on which inputs correspond to which actions.
- Multiple input device requirments
A minimum of two input devices is required to play the game.
Ensure that the same input device can be utilized throughout the entire game, such as when navigating through menus and when controlling the player character.
- No support for both hardware and virtual controls
Forcing either virtual controls or hardware controls only.
Offer both hardware and virtual controls, allowing players to choose either one or both based on their physical capabilities.
- Non-ergonomic controls
Controls that are not designed with ergonomics in mind.
- Non-standard control schemes
Control schemes that are not in accordance with industry standards.
- Overemphasis on quick-time events
Excessive utilization of rapid button presses.
- Poor conflict resolution when remapping controls
The lack of clear communication regarding the resolution of conflicts during the process of remapping controls.