Control System Issues

Here is a comprehensive list of control system issues that players frequently find displeasing.

This icon signifies that the issue is also related to Accessibility.

Issue

Short description

Solution

For example, players are obligated to utilize solely a gamepad, although it would be preferable to provide additional options, such as a combination of a mouse and a keyboard.

Not providing support for different input devices.

Available soon

For example, players are required to use only thumbsticks on a gamepad for navigation in menus, although it would be preferable to offer additional options, such as a D-pad.

The navigation in menus is cumbersome.

Available soon

The absence of graphical elements as an alternative to hardware inputs.

Available soon

Instigating motion in the opposite direction as opposed to the default setting is not possible.

Requiring players to utilize the default mapping for certain inputs, such as gamepad sticks.

The absence of utilizing toggles as an alternative for button-holding.

The absence of customization for hotkeys.

The absence of predefined control schemes with the option for customization.

Disregarding the needs of players who want to customize the mapping of various inputs.

Available soon

The absence of personalization in sensitivity leading to impossibility of adjusting the desirable precision of an input device.

Players with impairments are unable to experience gaming with their adaptive controllers.

Available soon

The lack of a visual representation of the control scheme as a support tool for instructing players on which inputs correspond to which actions.

A minimum of two input devices is required to play the game.

Ensure that the same input device can be utilized throughout the entire game, such as when navigating through menus and when controlling the player character.

Forcing either virtual controls or hardware controls only.

Offer both hardware and virtual controls, allowing players to choose either one or both based on their physical capabilities.

Controls that are not designed with ergonomics in mind.

Control schemes that are not in accordance with industry standards.

Excessive utilization of rapid button presses.

The lack of clear communication regarding the resolution of conflicts during the process of remapping controls.

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