Glossary

Here is a glossary of terminology used on this website.

E

Element​

Game element

Relevant to gameplay.

See Game element.

Graphical element

Endurance race

Relevant to gameplay.

An event type that assesses the resilience of participants and vehicles. An endurance race spans a significantly greater distance than any other type of race, necessitating prolonged driving and increasing the likelihood of crashes.

Engagement

Relevant to gameplay.

The act of participating in a game.

Environment

Natural environment

Relevant to level design.

An area of a level in a game that represents a natural place in the real world, for example:

  • Canyon.
  • Cave.
  • Desert.
  • Forest.
  • Jungle.
  • Meadow.
  • Mountains.
  • Ocean.
  • Park.
  • Sea.
  • Swamp.

Urban environment

Relevant to level design.

An area of a level in a game that represents a man-made place in the real world, for example:

  • Dock.
  • Municipal park.
  • Settlement.

Event type

Relevant to gameplay.

A game mode in specific game genres. For instance, in racing games, there can be various event types, such as:

Experience

Emotionally engaging experience

Relevant to business.

Experience, where a player remains focused and engaged in a game, preventing any desire to quit. This feeling is strengthened by participating in activities, like the ones mentioned here.

Gameplay experience

Relevant to business.

Experience of a player while engaging in a game.

Interactive experience

Relevant to business.

Experience during which a player interacts with a game by providing inputs from one or more input devices.

Virtual experience

Relevant to rewards.

A reward that measures the player character‘s experience and progression through a game.

Also EXP or XP.

Experience point

Relevant to rewards.

A measurement unit employed by a game to quantify the virtual experience of a player.

Exploration

Relevant to level design.

The act of traveling to a destination or exploring a location within a game world.

Explosive

Relevant to gameplay.

An object capable of initiating explosions, such as a bomb, grenade, or mine.

Exposure

Relevant to output system.

The amount of light which reaches the player camera.

Eyewear

Relevant to rewards.

Accessories worn on or over the eyes, such as contact lenses, glasses, or sunglasses.

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