Gameplay Issues
Here is a comprehensive list of gameplay issues that players frequently find displeasing.
This icon signifies that the issue is also related to Accessibility.
Issue
Short description
Solution
Absence of a single-player gameplay option
The lack of a feature in a multiplayer game, where players could engage in a single-player scenario, such as a story mode.
Available soon
Absence of players’ interactions during conversations
Forcing players to follow conversations until their very end.
Artificial progression walls
Creating the perception of artificially slow or limited progress.
Allow improving virtual skills the way players want.
More solutions available soon.
Compulsory extended play scenarios
The absence of short-scenario gameplay options.
Available soon
Daily login requirements
Enforcing consistent play to maintain progress or rewards.
Available soon
Dated mechanics
The adherence to outdated gameplay conventions without any innovation.
Available soon
Endless progression loops
Content is extended to prolong engagement unnecessarily.
Available soon
Excessive backtracking
Requiring players to revisit areas multiple times without incorporating any new content.
Excessively restricted exploration
Following the primary objectives with minimum space for exploration.
Excessive grinding
Requiring players to perform repetitive tasks in order to advance.
Available soon
Forced order of actions
The sequence in which specific actions can be carried out is mandated.
Forced stealth sections
Introducing stealth mechanics abruptly without a clear purpose.
Available soon
Grinding without reward
Requiring players to exert excessive effort for minimal or worthless rewards.
Available soon
- Lack of assistance with challenging gameplay mechanics
Gameplay mechanics too difficult to handle without any assistance.
Lack of innovation
Replicating features from other games without originality.
Available soon
Lack of interaction with different objects during a given activity
There is a limited range of objects and features of the game world that players can interact with during a specific activity.
Lack of purposes for a given reward
There are limited choices available to players regarding what they can do with a given reward.
Lack of replayability
Little incentive to play again after completion.
Allow for scenario customization.
More solutions available soon.
Lack of skill-based progression
Prioritizing luck or expenditure over skill and tactics.
Available soon
Overpowered options
Disrupting the balance of the game with ultimate options.
Available soon
Pay-to-win mechanics
Allowing players to use real-world currency to gain advatage over those who don’t pay.
Available soon
Poor selection of available tactics to complete objectives
Enforcing certain tactics to make progress.
Poorly designed AI
Enemies or non-player characters behaving in an unpredictable or unrealistic manner.
Available soon
Poor selection of activities
Lack of activities makes the game feel incomplete.
Unnecessary activities that lack engagement.
Same consequences for different actions
Regardless of the actions taken by the players, the consequences of their actions remain unchanged.
Tedious crafting systems
Overly complex crafting mechanics that eat up playtime or insufficiently developed crafting mechanics.
Available soon
Unclear progression paths
Not providing instructions on how to advance or access features, such as game modes or rewards.
Available soon
Unnecessary mechanics
Gameplay mechanics that don’t make gameplay more engaging.
Available soon
Unrefined hit detection
Poorly implemented collision mechanics or imprecise hitboxes.
Available soon
Unskippable cutscenes
Requiring players to watch cutscenes again during replays or after experiencing death.
Available soon