Glossary
Here is a glossary of terminology used on this website.
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2D Asset
Relevant to level design.
A visual resource utilized in the construction of a game world. Examples of 2D assets include the following::
- Sprite sheets and texture atlases.
- Textures and materials.
360-Degree Panorama
Relevant to level design.
A panoramic image capturing the entirety of a real-world location from a fixed point of view. High-resolution panoramas are available on platforms where users share computer-generated content, as well as on various web-based mapping services.
A 360-degree panorama of Venice.
Credit: Polyhaven.com.
3D Asset
Relevant to level design.
A three-dimensional mesh utilized within a game world, accompanied by detailed textures and materials. 3D assets may represent a variety of elements, including:
Elementary assets: Characters with their equipment, buildings, vehicles, and similar core components.
Props: Furniture, pots, vases, and decorative items that contribute to the aesthetic quality of a scene.
Landscape features: Foliage, rocks, and other natural elements.
A 3D asset representing a mantel clock.
Credit: Polyhaven.com.
3D Scan
Relevant to level design.
A digital three-dimensional model created using data that defines the shape and appearance of physical objects, creatures, or environments. This data is typically gathered through photogrammetry (camera-based techniques) or dedicated 3D scanning devices.
A 3D scan representing a railway switch.
Credit: Freepoly.org.