Glossary

Here is a glossary of terminology used on this website.

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2D Asset

Relevant to level design.

A visual resource utilized in the construction of a game world. Examples of 2D assets include the following::

  • Sprite sheets and texture atlases.
  • Textures and materials.

360-Degree Panorama

Relevant to level design.

A panoramic image capturing the entirety of a real-world location from a fixed point of view. High-resolution panoramas are available on platforms where users share computer-generated content, as well as on various web-based mapping services.

A 360-degree panorama of Venice.

Credit: Polyhaven.com.

3D Asset

Relevant to level design.

A three-dimensional mesh utilized within a game world, accompanied by detailed textures and materials. 3D assets may represent a variety of elements, including:

  • Elementary assets: Characters with their equipment, buildings, vehicles, and similar core components.

  • Props: Furniture, pots, vases, and decorative items that contribute to the aesthetic quality of a scene.

  • Landscape features: Foliage, rocks, and other natural elements.

A 3D asset representing a mantel clock.

Credit: Polyhaven.com.

3D Scan

Relevant to level design.

A digital three-dimensional model created using data that defines the shape and appearance of physical objects, creatures, or environments. This data is typically gathered through photogrammetry (camera-based techniques) or dedicated 3D scanning devices.

A 3D scan representing a railway switch.

Credit: Freepoly.org.

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