Level Design Issues

Here is a comprehensive list of level design issues that players frequently find displeasing.

This icon signifies that the issue is also related to Accessibility.

Issue

Short description

Solution

Absence of environmental storytelling

Worlds that feel static and lacking in narrative elements.

Available soon

Absence of interactivity

Objects and environments that are visually detailed but useless.

Available soon

Requiring players to gain virtual experience or obtain items in order to progress.

Dead zones

Expansive regions where there is a lack of activities or opportunities for interaction.

Available soon

Empty open worlds

Extensive regions that lack meaningful content.

Available soon

Preventing exploration without providing reasonable in-game explanations.

Available soon

Wasting time trying to do something when eventually it is not possible.

 

Lack of motivation to explore the game world

The game world conceals no worthwhile content, whether it be something impressive, valuable, or emotionally significant.

Enemies or objectives that do not adapt to player progression.

Available soon

Confusing layouts, insufficient guidance, or ambiguous objectives.

Available soon

Poor use of verticality

Failing to make use of the vertical dimension in level design.

Available soon

Repetitive environments

Absence of variety in level design or scenery.

Available soon

Unnatural boundaries

Enforcing linearity in a game that seems to have an open-world environment.

Available soon

Unresponsive NPCs

Characters that do not respond appropriately to player actions.

Available soon

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