Make the HUD Cursor Dynamic

The HUD cursor is a visual tool that players use for selection, aiming, and other interactions. To better communicate ongoing gameplay states, the HUD cursor can be made responsive to different game situations. Its attributes—such as color, shape, and size—can dynamically change based on player actions, including but not limited to the following:

1. Manipulating Visual Elements on the Screen.

2. Using Weapons.

The cursor’s attributes may reflect weapon-related information, such as:

  • Accuracy, both while firing and when idle.

  • Weapon readiness. The cursor may disappear when:

    • The weapon is out of ammunition.

    • The weapon is jammed.

    • The weapon is heavily damaged.

    • The weapon is being reloaded.

    • The weapon configuration is being modified (e.g., attaching a bipod or mounting a suppressor).

In Sniper Elite 4, the cursor disappears during weapon reloads. Additionally, when using a submachine gun, the cursor grows larger the longer the player continues to fire, visually indicating a reduction in accuracy over time.

Credit: Rebellion Developments. Footage captured by the author.

3. Selecting Text.

4. Typing Text, where the cursor changes into a blinking vertical line.

5. Hovering the HUD Cursor Over Interactive Elements.

6. Changing the Player’s Stance.

Example:

The cursor may reflect accuracy depending on stance:

  • Large when standing.

  • Medium-sized when crouching.

  • Small when prone.

7. Movement of the Player Character in Any Direction.

Example:

The cursor may reflect accuracy during movement:

  • Large when running.

  • Medium-sized when walking.

  • Small when stationary.

8. Attempting a Disallowed Action.

9. Moving the Camera Laterally or Longitudinally.

Example:

When the mouse cursor is positioned near any corner of the screen in strategy games.

10. Waiting for an Action to Complete.

11. Resizing a Window.

When designing dynamic cursor behavior, adhere to current GUI design conventions to avoid confusing players.

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