Make Your Game More or Less Challenging - Artificial Intelligence
Easier difficulty
Harder difficulty
Catching up with opponents to attain first place in a match or race is not difficult.
Catching up with opponents to attain first place in a match or race is challenging.
There is ample time to respond to any tactical changes made by opponents.
Players have limited time to respond to tactical changes made by opponents.
There is sufficient time to react to enemy actions in order to avoid being destroyed or killed.
Players have minimal time to react to enemy attacks in order to avoid being destroyed or killed.
Opponents exhibit average intelligence.
Examples:
Enemy NPCs occasionally announce their intentions to the player character.
The enemy AI does not adapt to the player’s tactics.
Opponents exhibit high intelligence.
Examples:
Enemy NPCs rarely announce their intentions to the player character.
The enemy AI learns from and attempts to counter the player’s tactics.
It is easy to determine whether an NPC is an enemy based on their behavior.
Examples:
Enemies always point their weapons at the player character upon detection.
Enemies always draw their weapons upon detecting the player character.
Enemies always advance directly toward the player character upon detection.
It is difficult to determine whether an NPC is an enemy based on their behavior.
Examples:
Enemies initially refrain from pointing their weapons at the player character in an attempt to bluff.
Enemies do not draw weapons immediately upon detection in order to deceive the player.
Enemies avoid direct movement toward the player character to create a false sense of security.
The enemy AI requires a significant amount of time to process actions.
Examples:
It takes the enemy AI a noticeable amount of time to spot the player character.
The enemy does not immediately take cover after detecting the player character.
The AI takes time to aim at the player character.
The enemy AI requires little time to process actions.
Examples:
The enemy AI quickly spots the player character.
The enemy immediately takes cover upon detection of the player character.
The AI rapidly aims at the player character.
The enemy AI employs basic offensive tactics.
Examples:
The enemy AI does not use suppressive fire.
The enemy AI does not employ guerrilla tactics.
The enemy AI does not coordinate multiple unit types to increase survivability against various threats.
The enemy AI does not engage from fortified or strategic positions.
The enemy AI employs advanced offensive tactics.
Examples:
The enemy AI uses suppressive fire.
The enemy AI uses guerrilla tactics.
The enemy AI combines multiple unit types to enhance survivability against diverse threats.
The enemy AI engages from well-protected and strategic positions.
The enemy AI utilizes basic defensive tactics.
Examples:
The enemy AI relies on cover that only protects against small-arms fire.
The enemy AI throws explosives while remaining behind cover.
The enemy AI utilizes advanced defensive tactics.
Examples:
The enemy AI utilizes superior cover.
The enemy AI throws explosives while effectively remaining concealed behind cover.
The enemy AI frequently makes mistakes.
The enemy AI sometimes sacrifices units unnecessarily and fails to retreat.
The enemy AI rarely scouts the area to anticipate player movement and avoid ambushes.
The AI occasionally uses units, weapons, or abilities that are ineffective against the player.
The enemy AI rarely makes mistakes.
The enemy AI almost never sacrifices units without purpose and retreats when necessary.
The enemy AI frequently scouts the area to track player movement and avoid ambushes.
The AI seldom uses ineffective units, weapons, or abilities against the player.
The enemy AI demonstrates low proficiency in:
Movement.
Aiming accuracy.
Perception.
The enemy AI demonstrates high proficiency in:
Movement.
Aiming accuracy.
Perception.
Players can easily stun the enemy AI.
Players can stun the enemy AI, but it requires effort.
The enemy AI ceases searching once it loses contact with the player.
The enemy AI continues searching indefinitely after losing contact with the player.
Several NPCs can engage the player character simultaneously.
A large number of NPC units can engage the player character simultaneously.
The enemy employs no or only basic passive countermeasures.
Examples:
Minimal or no armor.
Basic or nonexistent fortifications.
Lack of camouflage.
The enemy employs advanced passive countermeasures.
Examples:
Medium or heavy armor.
Substantial fortifications.
Full camouflage.
The enemy does not use active countermeasures.
Examples:
No close-in weapon systems on naval vessels.
No flares on aircraft.
The enemy employs active countermeasures.
Examples:
Close-in weapon systems on naval vessels.
Flares on aircraft.
The enemy does not alter its tactics during gameplay.
Example:
- In a strategy game, the player is required to continually defend a base against waves of enemy AI units attacking from a single direction. If the enemy fails to breach the defenses, it continues to send forces in hopes of eventually breaking the player’s morale.
The enemy adapts its tactics during gameplay.
Example:
- In a strategy game, the player must repeatedly defend a base against waves of enemy AI units from a single direction. When the enemy fails to break through the defenses, it stops sending waves and instead builds a large force to launch a coordinated assault from multiple directions simultaneously.