Make Your Game More or Less Challenging - Story

Attitude of the AI

he attitude of the AI may change during gameplay. If it becomes unfavorable to players, the gameplay becomes more difficult.

Easier difficulty

Harder difficulty

The relationships between NPCs and the player character remain unchanged.

Examples:

  • Certain friendly or neutral NPCs or entire factions can assist players or other NPCs or factions.

  • Certain NPCs or entire factions remain friendly toward players.

The relationships between NPCs and the player character are subject to change.

Examples:

  • Certain friendly or neutral NPCs or entire factions may cease to assist players or other NPCs or factions.

  • Certain NPCs or entire factions may become hostile toward players.

Companions

Companions assist players in accomplishing their objectives. However, if they are unable to provide assistance for any reason, the gameplay becomes more difficult.

Easier difficulty

Harder difficulty

Companions may rejoin the story after being killed or destroyed.

Examples:

  • Players’ companions can be revived, saved, or repaired.

  • Players’ companions may be available in subsequent levels or when replaying levels, even after having been killed or destroyed.

Companions cannot rejoin the story after being killed or destroyed.

Examples:

  • Players’ companions cannot be revived, saved, or repaired.

  • Players’ companions are unavailable in subsequent levels or when replaying levels after being killed or destroyed.

All trademarks are property of their respective owners in the US and other countries.

Their inclusion here on this website does not imply affiliation, association or endorsement of this website, its author or affiliated parties.

© Aelyss 2025