Output System Issues

Here is a comprehensive list of output system issues that players frequently find displeasing.

This icon signifies that the issue is also related to Accessibility.

Issue

Short description

Solution

The absence of auditory indicators or visual alternatives for players with hearing impairments.

Available soon

Cameras that are not under control or positioned in an awkward manner.

Available soon

Players have difficulty recognizing or distinguishing clickable, selectable, or otherwise interactive elements within a website

Character models of subpar quality

The presence of uncanny valley effects or designs that are no longer in use.

Available soon

Overwhelming or confusing interface designs with unnecessary elements.

Available soon

Challenges in navigating or comprehending the available options.

Poor layout design.

Available soon

Disregarding the consideration of accessibility for individuals with limited motor skills.

Available soon

Artistic effect that don’t appeal everyone, such as, bloom, chromatic aberration, film grain other other.

Inducing feelings of disorientation or nausea with motion blur.

Effects that hinder gameplay or overly complicated graphics.

Available soon

Providing information that is unclear or inaccurate.

Inconsistent animation quality

Broken animations or jarring transitions.

Available soon

Inconsistent art direction

The presence of conflicting visual styles or inadequately blended aesthetics.

Available soon

GUI elements of ambiguous importance.

The absence of a dynamic volume management system that adjusts the audio levels of various sound sources according to context or the player’s environment.

The lack of both visual and audio clues that players require to comprehend significant actions.

No clear indication of queued commands.

No feedback for delayed actions.

Overlapping command queues.

Available soon

The graphical elements are challenging to interpret because of the lack of adequate color contrast.

Available soon

Disregarding the needs of players who are colorblind.

Limited customization options for cursor.

HUD cursor not reflecting current game state. 

The absence of a feature to reduce the dynamic range of sound in order to reduce listener fatigue.

The absence of personalization in determining which events should be displayed on the screen in a log.

The lack of the force feedback’s strength adjustment.

Limited customization options for video.

Disregarding the needs of players who require better visibility of the interface or improved spatial awareness.

The absence of personalization in determining which information to convey through haptic feedback.

The absence of a feature that enables players to display or hide specific HUD elements, such as statistics, mini-maps, or indicators.

The lack of options that allow players to personalize hints, such as adjusting their transparency or the ability to turn them on or off.

The absence of customization options to control the appearance of icons and indicators, such as color, opacity, or size.

Forcing players to watch the introductory sequence on each occasion following the game’s launch.

The absence of a feature that allows the audio experience to be customized according to the player’s hardware, preferences, or specific accessibility requirements.

Poor control over microphone settings.

The absence of customization options for moving backgrounds.

Opacity customization is lacking for elements such as non-diegetic GUIs or game backgrounds.

The lack of visual cues or feedback indicating the remaining time or effort required to complete a task, process, or action.

Available soon

The absence of a feature that enables players to undo an action.

Lack of sound variety

Repeating the same audio effects excessively.

Available soon

The absence of an option to organize graphic elements on the screen, such as windows.

Disregarding the needs of players who need to display subtitles or closed captions for various reasons.

Inadequate implementation of subtitles or closed caption which makes them difficult to read.

No or poor customization options for subtitles or closed captions.

The absence of a choice to alter the system of measurement, such as Customary, Imperial, or Metric.

The lack of the tactile feedback’s strength adjustment.

The lack of an option to modify the temperature scale, such as Celsius or Fahrenheit.

No or poor customization options for text. Text may include, for instance, books, emails, letters, notes, postcards, or labels.

It doesn’t include subtitles and closed captions (covered by the issue “Lack of subtitles or closed captions customization“).

No or poor customization options for tutorials.

Poor control over voice chat settings.

It is challenging to locate and engage with interactive elements.

The absence of a feature to independently modify language preferences for:

  • Graphical user interface.
  • Subtitles and closed captions.
  • Audio.

Cluttered screens with excessive or irrelevant information.

Available soon

Lack of clear, effective, or sufficient communication when players perform an action that could result in data loss, irreversible changes, or other negative consequences.

Error messages do not appear, or they do not provide guidance to the player in resolving the issue.

The absence of customization options for messages and notifications, such as opacity or duration.

Lack of tooltips.

Ineffective or incorrect use of tooltips.

Poor lip syncing

Dialogue not corresponding to the movements of the characters’ mouths.

Available soon

The options lack clear labeling or have names that are ambiguous.

Similar options are dispersed throughout various menus or sections.

The organization of the customization options lacks logical coherence.

Poor voice acting

Performances that are lackluster or unconvincing.

Available soon

Difficulty in distinguishing one glyph from another when reading.

Type is poorly arranged.

The lack of volume setting for individual output channels such as effects, music, speech, user interface, or voice chat.

Repetitive soundtracks

The absence of diversity or excessive simplicity in music loops.

Available soon

Sound mixing issues

The dialogue, sound effects, or music, are not properly balanced.

Available soon

Texture pop-in

The presence of textures that are loaded late disrupting the sense of immersion.

Available soon

Unappealing art style

It is a matter of personal opinion, but it may be off-putting for certain players.

Available soon

Unrealistic lighting effects

Poor implementation of bloom, reflections, or shadows.

Available soon

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