Glossary
Here is a glossary of terminology used on this website.
V
Vehicle
Relevant to rewards.
A terrestrial machine, typically equipped with an engine and wheels, employed for the transportation of objects and characters.
Vendor
Relevant to gameplay.
A character who participates in the acquisition and exchange of goods or services with the player, such as:
- Rewards.
- Abilities, powers, skills, and upgrades.
- Collectibles.
- Consumables.
- Beverages and food.
- Drugs.
- Currency.
- Gear.
- Healing items.
- Keys and access cards.
- Vehicles.
Vertical synchronization (VSync)
Relevant to output system.
A graphics technology that synchronizes the frame rate of a game with the refresh rate of a gaming monitor.
Video
Relevant to output system.
A recording of moving pictures and sound.
Video game review
Relevant to business.
A report that offers a perspective on a game.
Vignette
Relevant to output system.
A post-processing effect that makes the screen’s edges darker.
Vision
Relevant to business.
A future image of a game.
Vista
Relevant to level design.
Panoramic view of the surrounding area.
Visual acuity
Relevant to output system.
The capacity to perceive distinct elements on the screen.
Visual effect
Relevant to output system.
A special effect that is applied to an object displayed on the screen.
Voice chat
Relevant to accessibility.
The capability to communicate and engage with players in real-time using voice over IP technologies.
Voice over Internet Protocol (VoIP)
Relevant to accessibility.
A technique for the transmission of multimedia sessions and voice communications via the Internet.
Volumetric lighting
Relevant to output system.
A technique employed in 3D computer graphics that enables players to observe beams of light illuminating the game world.