Glossary

Here is a glossary of terminology used on this website.

W

Warhead

Relevant to gameplay.

The section of a missile that houses the chemical, explosive, or incendiary charge.

WASD

Relevant to control system.

The W, A, S, and D keys on the computer keyboard.

Wave

Enemy wave

Relevant to gameplay.

A significant number of enemy units that are in motion.

Weapon

Relevant to rewards.

An item utilized in combat, such as:

  • Aircrafts.
  • Anti-aircraft weapons and guns.
  • Artillery.
  • Firearms.
  • Other small ranged weapons, such as crossbows.
  • Land vehicles.
  • Melee weapons.
  • Missiles.
  • Rockets.
  • Structures, such as towers with integrated cannons.
  • Torpedoes.
  • Watercrafts.

Heavy weapon

Relevant to rewards.

A portable weapon that is more substantial than an individual can realistically carry and use independently for combat, such as:

  • Anti-tank weapons.
  • Flamethrowers.
  • Grenade launchers.
  • Heavy machine guns.
  • Mortars.
  • Rocket-propelled grenades.

Main weapon

Relevant to rewards.

A weapon that is primarily used against targets.

Projectile weapon

Relevant to rewards.

A weapon which inflicts damage by propelling a projectile towards it.

Ranged weapon

Relevant to rewards.

A weapon capable of engaging targets beyond the range of hand-to-hand combat.

Secondary weapon

Relevant to rewards.

A weapon that is not primarily used against targets.

Weapon of mass destruction

Relevant to rewards.

A device of biological, chemical, nuclear, radiological, or other nature that is designed to cause significant destruction or harm to a substantial number of objects, characters, or units.

Weapons free

Relevant to gameplay.

The order during which potential enemy targets that have not been confirmed as enemies can be engaged.

Weather conditions

Relevant to level design.

The state of the atmosphere in terms of wind, temperature, clouds, and precipitation.

Web content accessibility guidelines

Relevant to accessibility.

A set of web accessibility guidelines for enhancing the accessibility of web pages. These guidelines can also be applicable in game design.

Welcome screen

Relevant to gameplay.

The initial screen that is displayed upon launching the game.

Wheelspin

Relevant to gameplay.

The rotation of the wheels of a vehicle with limited or no traction.

White balance

Relevant to output system.

A setting that determines the true color of white.

Window

Relevant to output system.

A rectangular container displayed on a screen that presents information.

Winning streak

Relevant to gameplay.

A series of successes that are consecutive.

Wish

Relevant to development.

Something that can be incorporated into a game, but it is not obligatory.

All trademarks are property of their respective owners in the US and other countries.

Their inclusion here on this website does not imply affiliation, association or endorsement of this website, its author or affiliated parties.

© Aelyss 2025